Collecting classic World of Darkness, part 14: Magazines

Before there was White Wolf the company, there was White Wolf the magazine.  It originally ran adventures and articles for other companies’ games (sometimes in those weird not-quite-AD&D stat blocks that Mayfair used), but in 1991 it merged with Lion Rampant Games (pubishers of Ars Magica) to form White Wolf Publishing.  White Wolf continued publishing, although it changed its name, somewhat inexplicably, to Inphobia as of issue #50.  It folded not too long afterwards, with issue 57.

Since White Wolf/Inphobia was an officially published White Wolf product with WoD content, I’m counting it as a cWoD collectible product (as well as a couple of other official and officially-sanctioned magazines).  There are other magazines that ran WoD articles back in the day (such as Shadis and Pyramid) but I’m not going list those because they’re not official and because I don’t have complete sets to check against.

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Collecting classic World of Darkness, part 10: Hunter: The Reckoning

The end of Wraith was tied up with an event called the Year of the Reckoning, which had apocalyptic events take place in the metaplot of several of the games.  This led up to something not before: a new core game!  Apart from the historical games, Kindred of the East had been released at this point, but it was a spinoff of Vampire and not quite on a level with the others.  Hunter would stand up to take Wraith’s place in the Core Five.

It occupies an unusual position relative to the rest of the WoD at the time.  The characters are normal people who are given powers by mysterious forces to battle the various monsters that threaten humanity.  (They’re a new phenomenon, not an expansion of groups that had appeared in previous works such as Hunters Hunted.) As such, the other games are essentially monster books for HtR.  However, in order to cut down on metagaming and challenge the players, they’re redefined through the filter of the limited information the hunters possess rather than using those games’ mechanics directly.  This made HtR a good introductory game, since it had the least lore to learn and out-of-character knowledge could be misleading.

Contrariwise, hunters were referred to in the other games but weren’t introduced as a major new element for the characters to deal with.  This may have been due to their continued protests that the games weren’t designed to cross over, or the assumption that they would anyway and the ST could just use the Hunter rules.  Apart from one VtR adventure, I can’t think of many supplements where the Imbued play much of a role beyond being listed among the dangers of the modern world.

The overall effect of this was to leave HtR and its players somewhat isolated from the rest of the WoD community.  This was heightened by Hunter having its own in-character website, some of which is still there if you dig.

I don’t know if there’s a direct connection between these facts, but HtR isn’t super-hard to collect.  There are a few more expensive sourcebooks, though, as we’ll see.

Core rulebook: There’s only one, the original hardcover.  It’s not too hard to find; it’s running a bit high on Amazon right now, but should be available between $10-20.

Core sourcebooks: There are a Players Guide, a Storytellers Handbook and a Storytellers Companion that came with the ST screen.  Anyone wanting to run the game will want the ST books, since the core rulebook doesn’t have much actual information on running the enemies, and it’s easier to use the stripped-down Hunter versions than learn all the rules from the originals.  The Storytellers Handbook is currently running around $20 on Amazon, though it’s probably not too hard to find it for less with patience.  A copy of the Companion in the shrinkwrap isn’t all that hard to find as these things go.

Splatbooks: These are called “Hunter Books” rather than “Creed Books”, which is probably clearer.  There are nine of these.  Two of them, Hermit and Wayward, aren’t covered in the original book but appear in one of the supplements.  (Waywards are also widely regarded as a bad idea.) Most of these run under $10.  Wayward is currently running $30 on Amazon, but I also found a copy that sold on eBay for $5, so it’s probably just best to be patient.

Other sourcebooks: There were a series of books detailing the various types of enemies.  The last two, Spellbound (mages) and The Infernal (demons), hit the end-of-cWoD rarity point and run about $30, while the others are under $10.

The other miscellaneous sourcebooks run from $15 down to $5 or less.  This includes the in-character book, ApocryphaUrban Legends is one that runs at the high end.

Merchandising: White Wolf produced very little swag for HtR.  The dice are fiery orange with black numbers, in an orange bag with a hunter sign symbol in white, and are super-rare.  I haven’t been able to find evidence of a pin online, and don’t have my catalog on hand to double-check.

There were six novels in the Predator & Prey novel series and one short story anthology.

The biggest HtR tie-in, and the reason a lot of people have heard of the game who have never played a tabletop RPG, are the three console games, variously released for Xbox, PS2 and GameCube.  These are pretty common on eBay.  For the insane completist, there are also strategy guides to the console games.

Next time I’ll cover the remaining game lines, Mummy and Demon, before moving on to the generic WoD, Mind’s Eye Theatre and assorted promotional materials.  Until then, the Woggle-Bug says “I have never intentionally cut a power line in my life!”

Collecting classic World of Darkness, part 8: Wraith: the Oblivion

Wraith: the Oblivion was the fourth WoD core game, and the first one not to be a long-term success.  This is partially by design: Mark ReinHagen felt that a game about ghosts shouldn’t be simple and taken lightly, so it included a system in which each PC has a dark side, known as the Shadow, that is controlled by another player.  While this was an interesting and original mechanic, it also required strong roleplaying skills and mature players (WtO is the first RPG I know of to include safewords).  This limited its audience from the beginning.

Other factors that held the game back were the game’s art design (extremely gray, and with a hard-to-read logo) and the fact that it didn’t play well with others.  Even in a setting that ostensibly wasn’t intended for inter-game crossovers, that sort of game wasn’t uncommon, and a vampire, werewolf and mage could interact face-to-face and fight the same foes.  However, it was difficult for wraiths to interact with the world of the living, and vice-versa, and to find an enemy that they could all interact with. (Note that in the crossover-friendlier nWoD, the PCs of the similarly-themed Geist aren’t ghosts themselves.)

As a result, Wraith became the only oWoD game to end its metaplot early, compressing a few years’ worth into one supplement, Ends of Empire (see below).  Only 32 game products were released for it in total, which is a major drop from the first three games.  This makes it one of the easier game lines to collect, although there are a few books that are rare/expensive.

Core rulebooks.  There are two of these, the paperback 1st edition and the hardcover 2nd edition.  Their price can fluctuate and may run higher than some of the others, but it should be possible to find 2nd edition for $15 and 1st for $10 or less.

Core supplements. The key supplements here are the Players Guide and Shadow Players Guide.  Neither is terribly expensive (the Shadow book generally runs to double digits but not more than $15-20) but they’re the most important from a play perspective.  There are also books/booklets that came with the screens, but no Storytellers Guide.

Splatbooks. These are called Guildbooks, and were somewhat compressed by the decline of the game line.  There are six, but two of them cover two Guilds each.  Ends of Empire also include a mini-Guildbook for a Guild that’s critical to the metaplot.  The single Guildbooks run $10 or less, while the double books can run up to $25 (being later, less common and higher demand).

On the splats, it’s worth noting that Wraith was unusual in that they didn’t define characters the way they did in most other games–the only group a character intrinsically belongs to is their Legion, which is determined by the method of their death, but that doesn’t mean that the character actually serves their Deathlord.  The Guilds are groups that have mastered a particular Arcanos (and are mostly underground), but group membership isn’t required to learn at least the basic powers, and they aren’t as strictly defined as clans or tribes are. There are 15 total, some of which are more important than others.

Screens. There were two Storyteller screens released, with the usual attachments.  There was also a Character Kit, which had a half-height player’s screen, a rules supplement, and a “death certificate”.  None of these are notably rare or expensive, but be sure you’re getting all the components.

Other supplements. The key supplements for the game setting are Book of Legions, Hierarchy, Renegades, and Risen, all of which run $10 or less.  Another key rulebook is Dark Reflections: Spectres, which runs $20 or more and can be hard to find in good condition due to the shiny black cover.  Dark Kingdom of Jade is another book that’s not that expensive but useful to understanding the setting.

One of the rarer books for the setting is Charnel Houses of the Shoah, the Holocaust supplement that was released under the adult Black Dog line.  This was written partially as a teaching tool about the Holocaust in a modern medium, but was both controversial and a difficult read, so I suspect it didn’t sell as much back in the day.  The going rate can vary wildly, from $20 to over $100; right now it’s hovering at $20 on Amazon.

The historical setting for WtO is Wraith: the Great War, set in the aftermath of World War I.  This wasn’t a standalone game; the relatively recent timeframe meant that most of the powers hadn’t changed, and not repeating information from the main rulebook left more room for setting material.  This runs $15-30 at the low end.

The last supplement of note is Ends of Empire, which was the final sourcebook for the game.  This wrapped up the metaplot and explained a number of the setting’s outstanding mysteries.  This is on the less common side, but it can be found in the $15 range with some patience.

One more supplement to note: Face of Death is an oversized art/setting book with no rules content.  There isn’t a lot of demand for it (the best use would be to fill a new player in on the setting more quickly than handing them the rulebook) but since it’s oversized it’s harder to find in good condition.


There isn’t much of this.  The dice set is marbled grey with white numbers, in a box similar to the rulebook cover, and seems to be very rare; I can’t remember if I’ve ever seen it on eBay.  The pin is the image of the key from the rulebook’s cover.  There are some novels, but not too many.  I can’t find any T-shirts on Google (although the existence of Elder Scrolls IV: Oblivion complicates these searches).


Since this doesn’t warrant an entry on its own, this seemed like the logical place to put it.

Orpheus (no subtitle) was an experimental limited-run game, with a rulebook and five supplements.  The supplements cover the plot of an entire campaign, and also include rules content for new powers, enemies, etc.  WW would later follow the limited-run game model for some of the non-core games in nWoD, such as Promethean and Changeling, though without the running plot.

The game was the last new game for oWoD.  At the start, it involved a company that could project mortals into the realm of the dead, and employed actual ghosts.  Over time, the plotline connected with the Wraith metaplot and revealed what had happened in the land of the dead after WtO ended.  The games aren’t really designed to be used together, but it’s still the closest connection to WtO after the line ended. (Wraith didn’t get a section in the Judgment Day book because it had already wrapped its metaplot.)

The books in the Orpheus line are:

  • Orpheus (main rulebook)
  • Crusade of Ashes
  • Shades of Gray
  • Shadow Games
  • The Orphan-Grinders
  • End Game

Orpheus supplements tend to run to the low end on both supply and demand.  As a late product, there wasn’t a lot produced (End Game was the last pre-hiatus book published for the oWoD) but it’s also of limited interest except to those planning to run it and collectors.  Excepting Wraith, the characters don’t interact with the wider oWoD, which really isn’t referred to at all, and the later supplements aren’t that useful as general sources of ideas.  The supplements work best building on the previous supplements, although there is information for the Storyteller who might have to skip an installment.

For a collector, that means that the main rulebook and End Game run in the range of $15.  The other supplements usually run under $10, and it’s not uncommon to see them in lots on eBay.

Next up: Changeling!  Until next time, the Woggle-Bug says, “I’ve got the strangest feeling I’m being turned into a puppet!”

Collecting classic World of Darkness, part 7a: Mage merchandise

Mage: the Ascension is the last of the oWoD games that had a large amount of merchandise produced back in the day.  This will be the last standalone merchandise article, therefore, because from here on out it’s mostly going to be “a set of dice and a pin”, which isn’t worth an entire article.

As follows the usual pattern, Mage is #3 in the amount of merchandise available, after Vampire and Werewolf.  One reason for that is they didn’t generally market Tradition/Convention-specific items in the way they did with the clans and tribes–there are no Tradition pins or necklaces.  As a result, most of the Mage merchandise is part of a set of three that cover the first three games.  It also doesn’t have much third party licensing–it’s not a concept that lends itself to, say, PC/console games as well as some of the others, and it doesn’t have a notable amount of awareness outside the gaming world.

The symbol usually used for Mage as a whole is the symbol of the Prime sphere, which looks like this:


Also note: One thing you’ll run across when searching online is material from Matt Wagner’s Mage comic book; make sure you’re not mixing the two up.

Dice.  Going by what I’ve found online, there were two versions:

  • Pre-Revised: Purple bag with Prime symbol, dice lighter purple and slightly marbled with gold numbers, box with Magician Tarot card on front
  • Revised: Purple bag with Prime symbol, dice darker purple and solid with gold numbers, box with Revised logo and Prime symbol

As with all of the WoD dice sets, these tend to run expensive when they turn up on eBay.

Miniatures. Ral Partha released a few miniatures in male/female pairs, representing some of the splats.  These show up from time to time and run about $5 or so per set.

Cards.  There was no MtA CCG; however, for the true completist, some mages appear in VtES and Rage.  The Tarot decks were covered in the previous article.

Novels. The MtA fiction line continued until the original WoD was shut down, so there are a reasonable number out there; they’re covered on White Wolf’s official checklist.

T-shirts.  The catalog I have lists two, an original and a Revised; there may be others.  These rarely turn up online, and run in the $15-20 range when they do.

One of the Mage 20th Anniversary Edition Kickstarter tie-ins will be POD Tradition/Convention T-shirts; the final designs haven’t been released yet.

Jewelry.  I only know of one Mage pin, with the Prime symbol in light purple (and a slightly odd shape because the points on the top are one unit.  It turns up from time to time, at the usual pin price range ($20+).

The catalog I have doesn’t list Mage jewelry in the Java’s Crypt entry, but there was at least one, a silver necklace of the Prime symbol (surprise).

Coffee mug. Purple with white marbling, the 2nd edition Mage logo on one side and the Prime symbol on the other.  This one doesn’t turn up too often.

Lighter. A purple Zippo with the Prime symbol and revised Mage logo in yellow.  It turns up on eBay about as often as the Vampire lighters and more often than Werewolf, and runs around $30-40.

Temporary tattoos. Update!  I originally had these listed under Apocrypha, but I now have a set in my actual possession (Virtual Adepts, for the record).  They’ve run around $10 on eBay.  One noteworthy thing about them is that they’re the only classic Mage merchandise that’s specific to a Tradition rather than the line as a whole.


Scented candle. This is listed in the WW catalog along with the Vampire and Werewolf candles.  However, I have less reason to believe this was ever released than the others–Noble Knight and the game store product listing both have the VtM and WtA candles listed but not the Mage.


These are all the MtA tie-ins I’m aware of.  As always there are probably some limited and promotional items I don’t know about, but unlike Vampire I don’t get the impression that there are more than I could ever keep track of.  Next up: Mage, possibly with a special bonus!  Until next time, the Woggle-Bug says “Damn these electric sex pants!”

Collecting classic World of Darkness, part 7: Mage: the Ascension

Mage: the Ascension is the third World of Darkness game, both in terms of time and general popularity.  (However, while its fans aren’t as numerous, they often make up for it in terms of devotion.) It’s the third of the games that continued publication until the line stopped, and had an equivalent as a core game in nWoD.

Core books

As with VtM and WtA, there are three core versions: paperback 1st, hardcover 2nd and Revised. (Note: Amazon has a listing for a paperback edition of Revised, which is actually the original Tarot deck.  This led to me receiving the wrong product once, so read listings carefully.)

The usual age/price inverse relationship applies: 1st edition is generally cheap, Revised more expensive.  The Revised core book can run to more than the other ones, especially on Amazon; $30 isn’t an uncommon price to see, but with a bit of patience it can be found between $10 and $20.

Note that, while it’s not as vulnerable as the WtA cover, the gold effect on the covers (particularly 1st ed) is prone to wearing off, so that’s something to watch for if you care about condition.

Limited editions

The Revised Limited edition comes with a slipcase and limited art book, the same as VtM and WtA.  This generally runs third in cost, behind Vampire and Werewolf but ahead of Dark Ages.

As I write this, the Kickstarter for the Mage 20th Anniversary Edition (Mage20) is running and doing quite well; if you want the Deluxe version of that, pledge now because you’ll never see it for this price again.

Core supplements

Unusually, Mage didn’t have Players or Storytellers Guides for the first two editions (except Hidden Lore, the book that came with the 2nd edition Storytellers Screen) until the Guide to the Technocracy, a late 2nd edition supplement.  Although it’s not quite in line with the Revised version of the Technocracy and still has a bias toward treating them as villains, it’s still an important supplement and often starts at around $20-25.

Revised had a Storytellers Companion (with the screen, under $10) and Storytellers Handbook, which is less common and can run between $20-30.  In lieu of a Players Guide they had the Guide to the Traditions, which usually starts at $10-15.


There are two sets of splatbooks, original and Revised.  The original had books for the 9 Traditions and 5 Conventions, which were gathered into compilations (3 and 2 volumes, respectively).  None of these run to very much, but the Tradition books had shiny metallic covers that show wear like a beacon, so they can be hard to find in good condition.

There are 10 Revised Tradition books (the Hollow Ones, originally treated as an unaffiliated catchall, got its own book this time around).  Only one Revised Convention Book (Iteration X) was published before the line stopped, but the remainder have been published as PDF/POD.  The Revised Tradition books generally follow the alphabetic/price correlation, with Akashic Brotherhood and Dreamspeakers running closer to $10 and the Verbena and Virtual Adepts closer to $20 or more.  The exception is the Order of Hermes book: for whatever reason, this one seems to be particularly expensive and sought after. (One reason may be that they’re one of the more complex Traditions, so having a book collecting all their Houses is more important than it is with a looser group.)

Other supplements

A general note on Mage supplements: Some but not all of the first two editions’ supplements were numbered in approximate chronological order (generally the purple-covered non-corebooks; the Convention books were numbered but the Tradition books weren’t).  According to the Mage FAQ, this was dropped because it wasn’t being applied consistently (numbers followed when books were assigned, not necessarily when they were released).  The FAQ also says that the number 21 was put on some copies of Digital Web 2.0, which should have been number 22.  My copy has 21; I haven’t been able to confirm the existence of both numbers or their relative frequency, but that’s a variant to watch out for.

As usual, Revised has most of the books that are sought after/hard to find/expensive.  Noteworthy examples:

  • Infinite Tapestry, the Umbral guide.  The price on this one can vary a lot but it’s generally above $20.
  • Sorcerer Revised.  The original version was a collection of hedge magics, but the Revised version collects all the Numina (mortal psychic powers) from various supplements as well, which makes it very useful as a resource for hunters and the like. (Ignore the clueless 1-star review on Amazon.)
  • The Fallen Tower: Las Vegas. A setting book/adventure.  To be honest, I got this one at a store for a reasonable price so I hadn’t realized it had gone up in value, but at the moment it’s running around $60 on both Amazon and eBay.
  • Forged by Dragons Fire. A collection of and guide to magical items; runs around $30.

In-character books and other items

There is one in-character text, Fragile Path: Testament of the First Cabal. For those who are interested, there are two distinct versions of this; the original printing had a purplish cover, while the later printings were red.

The other collectible items of note were the two editions of the Mage Tarot.  These were full-color decks using the cards that appeared in the frontispieces of the booksl  There are two versions; the original has a box with a horizontal orientation and the word “Tarot” most prominent, while the Revised version’s box has a vertical orientation and the “Mage” logo in Revised style as the prominent word. (I don’t know how the interiors differ, because my Revised deck is still in the shrinkwrap and I’m not opening it, thank you.) These run to serious money: expect to pay $50 for the original and $70 or more for the Revised.

Sorcerers Crusade

This was the historical game for Mage, set during the Renaissance.  It doesn’t seem to have been terribly popular, but was more successful than Werewolf: The Wild West, with eight supplements total.  The core book and most of the supplements can be found for $10 or so; the exception is Infernalism: The Path of Screams, which can run around $60.  The Witches and Pagans book was listed on White Wolf’s checklist but not released; it turned up as a PDF on DriveThruRPG, but (annoyingly) hasn’t had a POD version yet.

I also found the Storyteller’s Screen surprisingly hard to locate.  The Companion that came with it is relatively common, but finding a reasonably priced copy that definitely had the screen with it was harder (one Amazon seller was surprised that I’d even care about the screen).  There are a couple on eBay right now, but they’re not the cheapest.

That’s it for Mage!  I’ll be doing a short article on merchandise, and after this the articles will get shorter; I may cover more than one game in one article, and will probably make the merchandise part of the article (since it doesn’t take long to say “dice, a pin, and a few novels”).  Until next time, the Woggle-Bug says “FIRE BAD!”

Collecting classic World of Darkness, part 6a: Werewolf merchandise

Following the classic age/popularity curve, Werewolf is second for most merchandise, behind Vampire but ahead of Mage.  It doesn’t have as many weird one-off items (such as the Vampire license plate) but is still fairly well represented in the general categories. (One reason for this is that there were fewer licensed items produced by other companies.)  I’ll follow the same format as I did for Vampire; promotional materials and posters will be covered in a separate article.

Dice. The official WtA dice were brown/rust colored, released in a set with 9 regular dice and one Auspice die, with phases of the moon. They came in a box and included a brown dice pouch with the claw mark symbol in white. These don’t show up very often and run expensive when they do.

A set of reproduction WtA dice was available for a while.  The colors were a bit duller than the original, and the Auspice die wasn’t included; if you want to make sure you have an original set, look for the Auspice die and the dice bag.

Miniatures.  Ral Partha released a series of Werewolf miniatures, consisting of some of the tribes in various forms and some Wyrm creatures/antagonists. (Unlike the Vampire minis, these make some sort of sense in play, as Werewolf is more combat-oriented and had systems for map-and-mini play.)

Collectible card game. The Rage CCG was released by White Wolf starting in 1995; two editions of the core set and four expansions were released.  The license was picked up by Five Rings Publishing Group, who released a new set under their ill-fated “Rolling Thunder” program, with a set of regular mini-expansions rather than a few larger sets.  This edition wasn’t compatible with the White Wolf version, and was cancelled after six mini-episodes and one larger one.  Support continued online, with virtual card sets and rules updates.

If you are looking to buy cards, you should be prepared to pay the most for foil cards and cards from the “War of the Amazon” set, which was underproduced.  The “Umbra” expansion was massively overproduced and should be available at giveaway prices; even the foils don’t go for much.  The FRPG sets aren’t as popular as White Wolf’s.

Novels. There were a good number of these, though again not as many as Vampire had.  Their Tribe Novels covered two tribes per book rather than the single focus of VtM’s Clan Novels.  Except for the W20-oriented fiction, these are listed on White Wolf’s checklist.

(Note that one fiction collection, Drums Around the Fire, had the RPG’s trade dress and was trade paperback size, so it’s sometimes mistaken for a game book and included in RPG lots.  There were also two Rage strategy guides that have a similar issue.)

Comics. Moonstone released some WtA comics, and there’s at least one collected edition.  The comics aren’t rare, no matter what eBay sellers might claim; the collected edition is less common.

Book cover. There was a Dragonskin vinyl bookcover released by Chessex, with a werewolf image in silver ink.  Chessex also released a binder for Rage that apparently included some promo cards.

T-shirts. Fewer of these were released than Vampire shirts; the shirts were for the general game line (or Rage) and not individual tribes.  One of the shirts has the same image as the Dragonskin. (These are hard to research because there are a lot of unrelated werewolf shirts out there.) They don’t come up on eBay very often.

Jewelry. Rather than pins, Werewolf had necklaces, “bone chips” on leather cords with the sigil of a tribe or Changing Breed.  The TONS O’SPLATS factor comes in here, as there are twenty-two necklaces, covering the thirteen core tribes and nine Changing Breeds. (The Kitsune and, oddly, the Black Spiral Dancers are left out.) There are two WtA pins, one with four claw marks on a circle and one with four claw marks standing alone.

The White Wolf catalog I have also lists tribe pendants and brooches/pins (including the BSDs this time) as well as pendants and brooches for Rites and a sterling silver klaive.  These turn up very rarely online, if at all.

Coffee mug. This is the only WtA drinking vessel that I know of; it’s red with white marbling and the WtA logo.

High-end collectible. There’s only one of these, a replica Klaive (huge knife/sword).  These run into the hundreds when they turn up.  (There’s also overlap with the sword/weapon collectors’ market, so if you want one it may pay to look outside the usual RPG channels.) (The RPGnet thread linked above has a picture of a sheath, but the available evidence seems to be that it’s not an official part of the product.)

Temporary tattoos: These were sold in packets for each tribe, including the BSDs.  They don’t turn up that often but don’t run to much when they do. (By their nature it’s hard to predict the availability of items that were designed to be consumable.)

Candle? A scented candle was listed for WtA in White Wolf’s catalog.  I’m having trouble confirming the existence of these to my full satisfaction, but I have found a couple of game dealers who list it on their sites.

Apocrypha: As with VtM, I can’t confirm the existence of the Tribe Stickers that were listed in WW’s catalog.

Vaporware: A WtA PC game was advertised in some of their books but was never released.  Other vaporware includes action figures and a WW-produced graphic novel.

I think that hits the main categories.  Next up: Mage!  Until next time, the Woggle-Bug says “Only one of us is going to walk out of here–under his own steam–and it won’t be me!”

Collecting classic World of Darkness, part 4a: Vampire merchandise

As the longest-running and most popular cWoD game, there have been more Vampire: the Masquerade merchandise tie-ins than any other game, and entire types of merchandise that other games don’t have.  I can’t hope to be comprehensive, but I can at least cover the broad areas. (Note that promotional material for all the games will be handled together in a separate post, so I’m not putting it here.  Posters will be covered there as well.)

[Update, 12/7/13: I have come into possession of a 2000 White Wolf catalog and have updated some entries accordingly.]

Dice.  The official VtM dice are marbled green with red numbers (which clearly aren’t intended for the color-blind).  They come in a set of ten, in a box and possibly with a dice bag decorated with an ankh.  Going by Google images, there are at least two sets of packaging, one with the 1st/2nd edition logo and one with Revised.  Chessex sells “vampire” dice with a rose in the place of the 1; these are branded as VtM dice but aren’t the same dice.  The original VtM dice don’t turn up on eBay much and can run to at least $20.  The Chessex dice are still available, if you want them.

Miniatures. Ral Partha released a fairly wide variety of metal miniatures for VtM in the ’90s, plus a set of game tokens.  These sometimes turn up on eBay, and sell for around $10 in package. (I mostly follow the Horror RPG category; they may turn up in other categories or in mixed lots.) This was a slightly odd choice of merchandising, since Storyteller wasn’t really designed for map-based play (with the exception of Werewolf.)

Collectible card game. The Vampire CCG was first published by Wizards of the Coast under the name “Jyhad”.  After realizing that people not familiar with the setting didn’t make the connection of the name with vampires, they rebranded it as “Vampire: the Eternal Struggle” and released a few expansions before dropping it.  White Wolf picked it back up, and it’s still being produced; it was the only cWoD product still being published between nWoD and V20.

VtES is far too big a topic to cover here, so I’ll just say that there’s a lot of it, and it uses a good deal of the setting, including character cards based on NPCs from the RPG.  Collecting it is basically a hobby in itself. (I used to sell VtES singles on eBay, but I gave it up because another dealer kept sniping me when I tried to buy collections and I couldn’t keep my stock up.)

Novels. Another topic that’s too big to cover in detail, but there’s a list as part of White Wolf’s official checklist.  A lot of them are available cheaply on Amazon, but one set of books I will mention: There was a series of Clan Novels, one for each clan plus a short story collection.  They were later republished in four omnibus editions, edited together chronologically and with a bit of new linking material.  The fourth volume, End Games, can be expensive (cheapest copy on Amazon right now is $44) so grab a copy if you find one.

Comics. Moonstone released some VtM licensed comics.  There’s a tendency for eBay sellers to list them as “rare”, but they’re not really–they aren’t hard to find at a reasonable price.]

Book covers. Another Chessex licensed product, part of their “Dragonskin” line of vinyl book covers.  The Vampire version has Tim Bradstreet’s Brujah illustration, and exists in two versions, one with silver ink and one with gold.

T-shirts. There were a lot of these released, and I’m not going to even attempt a comprehensive list.  The most common ones have the Tim Bradstreet illustrations of the various Clans, or the images from the Revised clanbook covers.  The game’s logo is also represented, and there’s also one for the Bloodlines PC game. Beyond that, there are shirts for specific events, and for the CCG.  These don’t tend to be available in quantity (again, unless you find a retailer with unsold stock), since they tended to be worn (in both senses of the word) and fewer remain in sellable collections than some other types of merchandise. (I did find this old Angelfire site, which has images of some of the earliest shirts.) There was also at least one sweatshirt.

Jewelry: pins. According to the 2000 catalog, here are 34 clan pins, plus a VtM game pin.  There are pins for each of the clans and, where relevant, their antitribu equivalents (including Panders), most of the older/noteworthy bloodlines, and an ankh representing ghouls. (I think there may have been more than one ankh pin but that’s the only one in the catalog.)  These can run to money; unless you get lucky on an eBay auction or find a retailer with old stock, they tend to run $15 and up apiece. The cardboard backing boards also turn up sometimes.

Note: They haven’t been released yet, but By Night Studios had a new set of Clan pins in a different style as a Kickstarter reward.  These were only licensed for the Kickstarter, so once they come out they’ll doubtless be expensive, especially for the more obscure bloodlines. (Bloodlines that had never had pins before were included in the set.)

Also note: The Lasombra and Tzimisce Clans didn’t originally have their own symbols, so the original versions of the pins had a fairly lame “L” and “T”, while the later versions had the crown and orobourus symbols.  The original versions are less common but aren’t particularly sought-after, either. (I have a half-dozen of the Lasombra that were being sold as an eBay lot.)

Jewelry: rings. Camarilla and Sabbat signet rings in four different sizes.

Jewelry: other. Mostly ankh necklaces.  Some versions of the pin set also included a couple of ankh necklaces (a Camarilla and a Sabbat).  There were also fancier versions sold on their own as LARP accessories, and Java’s Crypt released fine silver necklaces with both ankhs and Clan symbols.  These also run to at least $15, and probably a lot more for the silver ones.

Computer games. There were two VtM PC games released, Bloodlines and Redemption. (Bloodlines is generally recognized as the better of the two.) These aren’t too hard to find on eBay, and Bloodlines can be downloaded from some of the online game services (although it can be a pain to make it run on a modern PC).  Some eBay sellers include the game manual in lots of RPG material, or list it in that section of eBay rather than a more appropriate PC game category.

CD-Roms. There were two of these released, one collecting 2nd edition rulebooks and one with Revised rulebooks.  They also include character generators; the 2nd edition version has a city generator, while the Revised version has a letterhead generator.  The Revised version isn’t very hard to find, while the 2nd edition version, as I mentioned in my previous post, doesn’t turn up very often.  The 2nd edition version came with a box, while I believe the Revised just had a jewel case.

DVDs (and VHS). There was a TV series based on VtM called Kindred: the Embraced, produced by Aaron Spelling.  It only ran for six episodes due to the death of one of the major actors.  Two different DVD sets have been released, an older one that just has the series and a new, deluxe version that includes bonus material, including an exclusive version of the Book of Nod.  The series also came out on VHS, for the true completist.

Action figures. There were action figures of three of the game’s signature characters, Lucita, Theo Bell, and Beckett.  You can probably find a set of them on card for around $10-15. (They were kind of an odd merchandising tie-in in the first place, and they weren’t the best figures–especially Lucita, whose dress didn’t allow for much articulation.)

For the truly insane completist, there was a WWF wrestler named Gangrel in the late ’90s, who had a vampire gimmick.  He used the Gangrel clan symbol with White Wolf’s permission.  There are action figures of him, although I didn’t find any that included the clan symbol.

Letterhead/envelopes. There are packs of Clan letterhead and envelopes, one for each of the 13 clans. (It would have amused me if they had made each one Clan-appropriate, so the Tremere would have parchment and the Ventrue fine acid-free bond, while the Gangrel letterhead was on bark and the Nosferatu covered with unmentionable stains, but sadly not.) These don’t turn up very often, so it’s hard to generalize about price.

High-end collectibles. Some of the tie-in products were expensive when they came out, and many are more so now.  I’m listing them here as a catch-all rather than giving each one its own entry (and a few other random items that aren’t as expensive but didn’t fit elsewhere).

  • Zippo lighters. There were multiple versions, with a fairly standard spread of game logo/sect ankhs.
  • A chess set, with board.  Each set of pieces was released separately as well. (The catalog refers to gold and silver plating in one place but describes both sets of pieces as silver-plated; I don’t know if one set was gold and one silver, or if each set existed in both metals.  Online images suggest the former, but the complete chess set may have been different from the separate sets of pieces.)
  • A replica of an Assamite knife.
  • Drinking glasses.  There are wineglasses with the VtM logo, and drinking vessels for the Camarilla clans, ranging from wineglasses to shotglasses to hobo jam jars.  There’s also a silver-plated flask and a coffee mug.
  • Vampire license plate.
  • Vampire diary, with a cover in the style of the limited edition books (black leatherette/silver embossing).
  • A cigarette case.
  • A mouse pad.

Miscellaneous stuff. White Wolf has produced a lot of stuff that was only intended for one event, or for internal use in their offices, or the like.  I doubt there’s a comprehensive list of them anywhere, but they’ll sometimes turn up on eBay.  There are also unofficial products on CafePress (including a surprising number themed specifically to Bloodlines) and material released by related groups such as the Camarilla LARP organization (another category that’ll have its own entry).

Apocrypha. The catalog I have lists some items I’ve never seen.  At least one book in the catalog (Witches and Pagans) was only released as a PDF, so its inclusion in the catalog doesn’t mean it was ever released.  If I couldn’t find evidence of its existence online, I’m listing it here:

  • Clan stickers, one set for each of the 13 clans.
  • A scented candle. (Noble Knight games lists this on their website, but since they don’t have it in stock I don’t regard that as definitive evidence.) [ETA 2/8/14: I have found another game store that has this listed as for sale.  The evidence at this point points toward it having been released, but I’ll wait to find photographic or other definitive evidence before moving it to the regular section.]

I’m sure I’ve completely forgotten some large, obvious category, but that’s all that comes to mind right now.  Future entries, especially in the merchandise category, should be shorter.  Until next time, the Woggle-Bug says “And so to bed.”